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Party at the Bar, ca. 2420
I had so much fun working on this commission for @something-boring and her RPG group a while back. Featuring the bartender from “An Embarrassment of Dooplers” in Star Trek: Lower Decks.
#commissions open#star trek#rpg#star trek lower decks#stld#st rpg#commission#finished commission#image desc in alt text#image described#daly art#my art
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Looking for a Billy Hargrove RPer to write with!! I play Eddie and Steve and have lots of ideas, you just have to ask. Like this post or message!
#Billy Hargrove RP#Stranger Things RP#ST RP#ST RPG#discord rp#Billy Hargrove roleplay#Stranger Things roleplay#Gay RP#1x1 rp search
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ROBIN IS STOMPING THEIR FEET. GIVE THEM A GIRLFRIEND ( nancy pls )
you heard it here first folks! nancy wheeler is desperately wanted!
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WANTED CONNECTION #001
CHRISSY CUNNINGHAM (Grace Van Dien) is looking for their FRIENDS FROM HAWKINS. They're MULTIPLE AGES and ANY GENDER. They might look like UP TO PERSON.
CONNECTION DESCRIPTION: literally anyone from Hawkins!
OTHER INFO: anyone can apply!!!
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CALLING ALL STRANGER THINGS ✨ ROLEPLAYERS.
after an accident due to some arrogant kids and loose stone, Mike is suddenly somewhere else. its Hawkins, it's just not.. the Hawkins he remembers. everything is normal, everyone is happy. will never moved to California and Eddie was never framed for murder.
but no one knows who El is, what the upside down is or what the deal is with the hospital that had been shut down for a few years.
despite how peaceful this fake Hawkins is, something will always go wrong as long as Mike is there. at least, that's how it feels to him.
strange things are happening. people are dying mysterious deaths, pets and farm animals are going missing, and the water at the Quarry has turned black.
its up to Mike, and his fellow nerdy friends, to figure out what's going on. and how he can go back to his Hawkins. starting with finding El.
...
Plenty of open characters! the only one taken is Mike!
literate roleplay.
18+ only.
be active!
like if interested and we'll find you!
like & asker will find you !
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Hi! I’m Gabe, a 19nb looking for 18+ roleplay
A friend (18+ he/ they) and I are looking for someone to play as Billy Hargrove against our Eddie and Steve
Our writing styles bounce between each other usually a max of two good sized paragraphs down to sometimes one liners.
Please contact me if y’all are intersted!
Gabey.boi #7809
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old eb borb fanart (the keep arc?? i think mid 60s) bc i miss them sm
#ebon ward#dia diadem#baoh st baoh#baoh saint baoh#ebon ward south#surprise round#surpriseroundrpg#ebonward#ebon ward fanart#pathfinder#fanart#dee doez drawz#sketchbook#art#my art#doodles#sketch#i miss them#so bad#maze meyers#a sort of ambassador of the silver hand#tabletop rpg#laurent redpath#garron everlynn
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Sitcom/dramedy idea - loosely, *loosely* based on the Wanderings of St Cuthbert.
Your protagonists are six idiot novices/barely monks sent running out the monastery ahead of a Viking attack by their elderly grumpy yet badass mentor who stays behind to cover their escape with the corpse of their monastery’s saintly founder.
The rest of the series is them wandering northern England with the *remarkably active* saintly lich, who has no one else other than these utterly clueless dickheads with which to right wrongs, fight paganism and Vikings and find himself another foundation.
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Disillusion, an Oneiric Dungeon Crawler
Disillusion, and its sequel DisillusionST, are games I've been following intently, ever since I found out about them on a niche vaporwave forum three years ago.
The sequel is still in the works, but recently has garnered quite a bit of attention as Vinesauce played it on stream. Such attention is well deserved, as the dev's artstyle has come into his own, and the game showcases many extremly charming vingnettes reminiscent of early 2000s point and click games.
However, for this post, I'd like to focus on the original work. While Disillusion is much more primitive in every aspect compared to the demo of ST, it still manages to be a very worthwile experience.
As flawed as it might be because of it's janky combat and color-vomit art direction, the execution of it's main concepts is still very worthy of praise.
In the original game we play as Golem, an amnesiac soul climbing a tower with the intent of achieving either nirvana or reincarnation.
(My interpretation of the MC, made in Blender)
As it turns out, there are many wayward souls in the same journey. Most of them, however, have become lost and succumbed to insanity, as the more time one spends in the tower the more one's memories begin to meld with everyone else's.
In our travels we meet and become allies with Melpomene, the muse of tragedy. She asks for our help in defeating Mara, the buddhist version of the devil, who has perched itself on top and trapped all of the wayward souls. She intends to use the tower to transform itself into a god and remake the universe in it's image.
As for the game itself it is mostly a silly, psychedelic romp through a kaleidoscopic dungeon. Even though it's main themes are spiritual and introspective, the game is mostly meant to be fun and light.
For example, there is a sidequest where in you have to smuggle sweet corn for the obese monarch of a fish kingdom.
Because of this, the game can go from an off kilter-joke to something quite somber in the span of minutes.
It's definitely weird, but it adds to the experience in my opinion.
Wanting to truly immerse myself (and make some fun content), I asked the dev the recipe for one of the game's healing items, a PBJ sandwich. PBJ stands for pickled pork, beans, and jelly. It's supposed to cure poison.
I cooked it up and felt a bit poisoned afterwards.
In any case, if you want to hear my full thoughts and see my culinary experience, you can check it out in the video review on my youtube channel.
youtube
See ya next time.
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Ah yes, my favorite Garbage man Nr. 1 Basil Hawkins. I took some liberty with his clothings ahah
#my art#one piece#basil hawkins#to be spesific#i drew this for a text based rpg i have lol#let me die on my hill and screw canon#st least to some digree
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gencon 2024 after action report, part 1: pregame (wednesday) & day 1 (thursday)
under the cut for anyone who doesn't care about all the cool indie rpgs i played over the weekend lmao.
the players!
me!
mommy! ( @vi-the-deer )
grammy! (my & mommy's partner)
cj! (grammy's husband, our metamour)
grammy & cj go to gencon nearly every year, and as grammy had accompanied us to magiccon chicago she figured she'd return the favor by having us along for this year's gencon!
mommy & i flew to st. louis tuesday night to meet up with grammy & cj. our hotel that night was pretty nice in a weird way, it kind of reminded me of a really upscale college dorm with a very modern/ikea aesthetic? it's one of those hotels that's trying really hard not to look like a hotel. but yeah, it was nice! not weirdly, shockingly bad. ([hbomberguy voice] foreshadowing is a literary device--). we belatedly celebrated mommy's birthday with some cake and got some rest to get ready for an awesome roadtrip followed by an awesome convention.
on wednesday we originally wanted to go to the st. louis science center, which i had been to & loved decades ago when i went to college in springfield illinois, but sadly it is not open on wednesdays! so instead we went to the st. louis zoo, which is apparently the biggest free zoo in the country? and i gotta say, it offers an experience that's pretty comparable to most non-free zoos i've been to. (also, yeah, i'm a bit ethically dubious about zoos, but my going to them or not going to them isn't really going to affect whether they exist or not, and from what i could tell this one was very well-run by people who genuinely care about the animals there.)
we saw a number of awesome animals, but i think my favorite part was probably the bird house as birds are among my favorite animals. we spent a few hours having a very pleasant (other than it being extremely hot outside) walk through the zoo, but eventually it was time to get on the road.
i'm not necessarily going to talk about everywhere we stopped for food, but i would be remiss if i didn't mention that our day 1 dinner stop was the burger king. no not a burger king, THE burger king, a tiny restaurant in a tiny town in illinois that won a lawsuit to keep its name because it existed before the larger chain that shares its name. (well, minus the "the.")
i will admit that while i lived in illinois for fully more than half of my life, and even having spent my college years in central illinois rather than the comparatively more progressive chicago area, i was somewhat unprepared to be back in a small town in the middle of nowhere where 90% of the population is white and it feels like you're being stared at when 3 of the 4 of you are very visibly trans. it kind of felt like being back home in a not entirely pleasant way, but no one was outright hostile. and to be honest if you like extremely unhealthy cheeseburgers you can do MUCH worse than the original burger king. the food was kind of incredible.
anyway, we got back on the road, and crashed at a hotel most of the way to indiana. this was another totally normal hotel that wasn't weirdly bad with a staff that was weirdly preemptive about it being weirdly bad. (foreshadowing is a literary dev--)
we got up super early thursday morning, and headed for the con. i've actually been to indianapolis for multiple conventions because when i used to live in chicago the two furry cons (yes i used to go to furry cons & it's not inconceivable that i will do so again at some point) it was the easiest for me to get to were midwest furfest (which was in chicago and huge) and indyfurcon (which was in indianapolis and not nearly as huge, especially considering i went to the first few iterations of it, no idea what it's like these days if it's still a thing). this is the first gencon i've ever been to, and it's markedly larger than any other con i've ever been to. i'm used to a con taking up a fairly large conference hotel or (at most) part of a city's convention center. gencon took up an entire convention center plus multiple nearby hotels plus a literal nfl stadium??? (see the pic above the cut lmao.)
that also wasn't even the only way in which it was larger than any other con i've been to before? it's also the first con i've been to that had a full slate of thursday events as well as the more typical all-day friday/all-day saturday/half-day sunday. heck, most furry cons i've been to don't even have all-day fridays since the first thing that happens is usually an opening ceremony in the early afternoon.
mommy & i booked a couple mtg events on saturday because of course we did, but i was really looking forward to playing a bunch of indie rpgs considering that we have a rather embarrassing pile of them at home considering we've never actually sat down and played one. (tbf i am working on a solo run of the almanac of sanguine paths, but i think that's the first rpg i've played that isn't d&d apart from playing like one session of shadowrun that ended up not going anywhere.)
the first thing mommy & grammy & i did on thursday was play a session of yazeba's bed & breakfast. already we were starting with a game that's drastically different than any i've played before. it's sort of a cozy, queer, story-heavy roleplay experience with predetermined characters & scenarios. you keep track of character progress by making physical changes to the book & character sheets with stickers and such, and you can "unlock" different characters & scenarios & features of the hotel as you play through various chapters.
the vibe of the game is very much that you're taking on roles of already-existing characters and playing through their choices in a storybook, and i have to admit that prior to playing this game i had never really understood the appeal of these sorts of games as creating a very specific character to express myself has always been a big part of the appeal for me with rpgs. this reminded me more of the kind of enjoyment i got from one of my favorite pc games, beacon pines. it's less of a big world where you have adventures and more of an already-written story that you get to participante in and shape with your choices.
the chapters in the book are intentionally given fairly arbitrary chapter numbers and arranged in the book in a pretty random order, which resulted in our gm saying the highly enjoyable words "we'll go ahead and start with the first chapter in the book, which is chapter 3."
each chapter starts with a pretty detailed prompt that reads like the opening few pages of a chapter in a book, ending with a jumping off point for the people playing to take over deciding what their character is doing. there doesn't seem to be any kind of initiative or turn order, but everyone at our table was pretty polite about making sure everyone was getting roughly equal chances to make their choices. the game is also diceless, with chapters having some kind of fixed way of resolving their various actions including taking & giving tokens, flipping coins, picking playing cards, etc.
after you've played through the chapter, there's a passage for the gm to read depending on how successful you were at whatever mechanic the chapter is based on, and you might unlock some boons for your characters, the hotel, or unlock new characters & chapters altogether.
the game also seems to actively encourage you trying out different characters. each chapter seems to have one or two mandatory characters and then allows you to pick any characters you've unlocked, though our gm was super nice and offered to let me use a character who wasn't technically unlocked yet because they had come up in my brief research of the game and i liked the sound of them, but i was too shy to take them up on that in our first chapter.
for the first chapter i played gertrude, and while she wasn't as natural of a fit for me, me playing a moody, anxious teenager also certainly wasn't the biggest stretch anyone's ever asked someone to make while roleplaying.
the character i really enjoyed playing, though, was the moon prince.
i know a big part of the game is probably "trying on" different characters, and i do genuinely want to give more of them a try, but i feel like if i get a chance to play this game a lot more i'll likely end up "maining" the moon prince in a similar way to how i mostly played mercy when i played overwatch but side-mained d.va or lucio at various points in my "career." (yeah, cannot imagine anyone else is out there comparing this rpg to overwatch, but it's the point of comparison i have for this specific aspect, leave me alone.)
i really do enjoy the vibes of this game so i do hope i get to play more of it! mommy did buy the book so there's a decent chance we'll be playing more of it. fingers crossed!
after this, which was our first scheduled game, we kind of flailed around looking for stuff to do. we did end up spending a good amount of time in the exhibition hall but that was hella overwhelming so i was only able to tolerate it for so long. we did get to see wyrmspan being demoed and i get what people are saying when they say it's more crunchy than wingspan. while "wingspan but draogns" is still a phenomenal concept for a game, i will admit that as i saw it being demoed no matter how cool the new mechanics seemed, i kind of found myself missing the cozy vibes & lightly educational aspects of wingspan? i especially wish they had replaced all the bird facts with fake dragon facts rather than just using the whole card for gameplay stuff, but ah well. i'm sure i'll enjoy it if i get around to playing it.
eventually we ended up checking out the "games on-demand" room, and ended up playing a game i've seen a bunch of times at work but never actually played, untitled ghost game.
this game is normally gm-less, but at the convention with players who had never played it before, we had a really awesome gm facilitating it for us. and honestly i think that was a big part of why the game went as well for us as it did, because mommy & i were matched up with an extremely normie couple one of whom unironically said "just don't call me late to dinner" when asked for pronouns which is basically the 20s equivalent of the 90s "i just don't see color" for those who are fortunate enough not to know.
that being said, we managed to tell a really great story together thanks largely to the guidance of our gm but also just... not to get too hippy-dippy (that's for a later game! you'll see.), but this really reminded me of the way games can often bring wildly different people together. everyone is just here to have a good time, and... i don't know, there's something really encouraging about that.
so yeah, basically you all take turns describing different aspects of the setting and then us as a ghost and then the person or place being haunted, you decide if you want to intensify the feelings that the person or place is having or if you want to help them overcome them, and then you flip a coin to see how you do. and in the case of our game we very quickly established an identity as a ghost who, while somewhat mischievous, really did want to help, and it ended up being incredibly wholesome.
i don't know that this is necessarily a game i'll come back to unless i end up thinking someone else will really vibe with it, but i really am glad i had the experience i had playing it. it was genuinely lovely.
once we finished that, grammy had finished her gm shift and it was time to meet up for dinner and chill until the first game all four of us were playing together, weird heroes of public access.
whpa is a 2d6 game in which the players take on the role of a host of a local public access tv host in a town that's about to experience some supernatural fuckery. your can host something like a cooking show, a variety show, a talkshow, etc. i named my character kenny kaiju and gave him a monster movie review show called kaiju kino.
our scenario saw the town being taken over by some kind of demon who was using the station to hypnotize its denizens into slaves. i had very normal feelings about this!
our gm (sorry, "station manager") was pretty cool and i had a lot of fun with this game. it wasn't my favorite of the weekend or anything, but i think it solidly delivered on its premise and i wouldn't mind playing it again sometime.
anyway, that was a wrap on day 1! i was pretty exhausted thanks to a combination of jetlag and getting up early to drive the rest of the way to indy, and i think all of us were in a similar boat (even though grammy & cj weren't dealing with jetlag, having only crossed one timezone). so we headed to the hotel which was... pretty awful tbh.
like, it's genuinely fine, it's not like we were going to spend much time there doing anything other than sleeping, but the weird preemptive defensiveness of the staff made it much worse. my favorite part was when we were surprised that there wasn't an elevator and the front desk clerk who was nowhere near us yelled that um actually this was built before the americans with disabilities act so it didn't need an elevator. um, ok, cool? really set a tone there. (they also made some really weird choices like actively removing chairs from the breakfast area on sunday like they were actively trying to shoo all the convention attendees out of the hotel faster. like, y'all, DON'T worry. we were NOT planning on lingering.)
again, it was fine, it wasn't wildly unsafe or anything, i don't want to come off like i'm being overly complainy. but i will say that it is NOT very obvious from their website that the hotel is completely inaccessible to anyone with mobility issues. which fortunately isn't really any of the four of us, but like... i've literally seen events be more clear about the accessibility of buildings they do not own than this hotel is about the place you're relying on being able to sleep at? (heck, i've ORGANIZED events at older venues that unfortunately weren't accessible, and we were always VERY clear about that in every form of advertising. as far as i can tell, literally the only way you can tell that about this hotel on their website is that there's a small tab on the features that's greyed out instead of white. i know most people with mobility issues likely check very closely for this kind of thing so hopefully no one has ended up in an unfortunate situation, but like... seriously, do better.)
and like, yeah i get that it would be kinda difficult to install an elevator in a building that wasn't meant to have one, but you know what's not difficult? adding as many power outlets as a modern hotel should have. having walls that don't have holes in them. having mattresses that aren't lumpy & stiff as fuck. bringing new towels a single time? or failing that, when we ask for more towels at the desk giving us towels rather than not being able to find any and just giving us bathmats instead??? having dressers that aren't literally missing all their drawers?????? this was a hotel owned by a large hotel chain. there is no reason it should be this crummy & depressingly poorly maintained.
again, it's fine, but absorbing all this while we were all super sleep deprived and overwhelmed from the con was kind of a... Moment. we did our best to take it in stride, though, and crashed to get ready for another day of gaming!
#gencon#gencon 2024#con report#yazeba's bed & breakfast#untitled ghost game rpg#weird heroes of public access#rpgs#rpg#ttrpgs#ttrpg#indie rpg#indie ttrpg#indie rpgs#indie ttrpgs#travel log#zoo#st louis zoo#st louis#indianapolis#missouri#illinois#indiana
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Welcome to thereda, ROBIN BUCKLEY
Please turn in your account off anon or through IMS, go over our checklist, and send an IM if you wish to join the ooc discord.
GIOVANNA GRIGIO is now taken
[ STRANGER THINGS . GIOVANNA GRIGIO . 23. THEY / SHE .]
thereda welcomes ROBIN BUCKLEY the HALF ELF BARBARIAN from KELSVACK. i hear their talents extend to BRUTALIST & PATH OF THE BRUISER and most people recognize them by BRUISED KNUCKLES , A WITTY AND SARCASTIC REMARK , FLUENT IN ALMOST EVERY LANGUAGE and their LOYAL & HOT-HEADED. thereda is a large and mysterious land whose glad to have ROBIN roaming the lands.
[ IT DOES BE KER AGAIN <3 ]
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Stranger Things Roleplay | Rory Culkin as Eddie "The Banished" Munson
It’s forced conforming. That’s what’s killing the kids- that’s the real monster.
#rolepay#rpg#stranger things#st#eddie munson#rory culkin#gif#gifs#not my gifs#not mine#im obsessed with him
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Every once in a while I remember that my late grandfather left me an antique sword in his will but one of my aunts arbitrarily gave it to my cousin and I've yet to even see him again... and I've never stopped being pissed about this.
#it's like#begging me to do an rpg boss battle to reclaim it#it's like something out of a book except about my shitty family#it's probably in his office decorating a wall or st :/#personal#family tag
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↪ Have you heard about JESSE ST. JAMES? HE is 30 and hails from LIMA, OHIO. Looks exactly like JONATHAN GROFF, and is OPEN.
“Quote”
↪ IMPORTANT INFORMATION:
FULL NAME: Up to RPer DATE OF BIRTH: Up to RPer SEXUALITY & GENDER: Up to RPer RELATIONSHIP STATUS: Up to RPer POSITIVE & NEGATIVE TRAITS: Up to RPer OCCUPATION: Broadway Actor & Director CITY: New York, NYC
Welcome! What If is waiting for you!
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I drew Anna because she's green
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